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Chris Huff wrote:
>
> It sounds like it's a completely different kind of renderer, sharing
> most of the SDL, but using other rendering and lighting methods(like
> "real" radiosity, not Monte-Carlo raytracing like POV uses). They also
> don't seem to know that POV itself will be rewritten soon...
>
Now i'm disturbed, doesn't 'real' radiosity require tessellation of
objects?
BTW i don't agree with most of the things they write in their
introduction, especially the stuff about "more recent algorithms" and
rendering speed.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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